New Minecraft EULA Exceptions Added To Clarify The Monetization

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The fact that Minecraft users have the ability to run their own servers has always been a double-edged sword - a small, low-res sword, yes, but a sharp one on both sides nonetheless. Users can do almost everything they want on these servers, which is great, however they can also get into trouble for violating the game's EULA which can put Mojang's developer in hot water.



"Some privately run Minecraft servers charge for in-game items like the xp boost, or access to certain game modes. Some of them even charge a significant amount," Minecraft creator Markus "Notch" Persson wrote in an article on his blog yesterday. "I don't know how many emails we've gotten from parents, asking for their hundred dollars back their child paid for an item on a server that we have no control over."



To help protect from such accusations in the future, Mojang has created new rules for monetization. The rules are explained on Mojang's site, but what they mean is fewer restrictions on selling and creating in-game items and other monetized goods. Just make sure to communicate with your customers that you're not Mojang Don't sell items that alter gameplay and don't charge real-world money for in-game currency. Minecraft servers



Oh, and one more thing, a direct request from Persson: "Herobrine is not real please stop asking." [Image: Mojang]